Muhammad Bilal

Student at FAST NUCES | 3D Generalist | Flutter | MERN | AI Researcher

✉️ muhammad.bilal832017@gmail.com 💻 GitHub 💼 LinkedIn 📱 +92300-4469559

About Me

Welcome to my portfolio. I'm passionate about creating elegant solutions to complex problems through clean code and intuitive design. With a strong foundation in web and game development; I transform ideas into polished, functional applications.

🎓 Education

Bachelor of Science in Computer Science

FAST National University of Computer and Emerging Sciences

2022 - Ongoing

Currently in my 8th Semester with a 3.59 CGPA

Relevant Coursework

Data Structures, Algorithms, Web Development, Database Systems, Deep Learning, Mass Communication

🏆 Achievements

Dean’s Honor List (FAST) x5

Awarded for 3.5+ SGPA in 5 semesters.

NASA Space Apps Local Event 2024 Winner

Secured 1st place in the NASA Space Apps Challenge 2024 for innovative applications to aid astronauts at low cost.

💡 Skills

Languages

HTML JavaScript CSS TypeScript Dart Python C# C++ SQL C

Tools & Frameworks

React Node.js MySQL Firebase Canva Flutter Git Visual Studio Tensorflow Keras Unity Blender Substance 3D Painter

💼 Experience

Freelance 3D Generalist

Fiverr, Upwork

03/2020 - 07/2023

Game Developer Intern

Mindstorm Labs

06/2024 - 07/2024

Head 3D Art / Game Developer

AstroApe Studios

06/2025 - Ongoing

Freelance 3D Generalist

Fiverr, Upwork

03/2020 - 07/2023

Role Overview

Created high-quality 3D models, animations, and visual effects for clients across various industries including gaming, advertising, and education.

Key Responsibilities

  • Met client deadlines through excellent workload planning and prioritization.
  • Created storyboards, 3D models, animations and visual effects to meet design goals.
  • Delivered multiple animation projects in parallel, within deadlines.

Technologies Used

Blender After Effects Photoshop Substance 3D Painter Python

Game Developer Intern

Mindstorm Labs

06/2024 - 07/2024

Role Overview

Contributed to the development of a 3D mobile game using Unity and C#. Focused on optimizing game performance and enhancing user experience.

Key Contributions

  • Developed Harbor Havoc, a 3D physics-based game featuring stylized environments, custom interactive mechanics, and optimized asset pipelines.
  • Refactored core C# game logic and addressed performance bottlenecks, achieving stable frame rates and increasing mobile performance by 25%.
  • Collaborated with team members to efficiently split work, refine core mechanics, prototype and test new ideas and integrate different modules into the final product.

Technologies Used

Unity C# Visual Studio Git Blender

Head 3D Art / Game Developer

AstroApe Studios

06/2025 - Ongoing

Role Overview

Leading the 3D art and game development team in creating engaging indie games. Responsible for overseeing art direction, game mechanics, and project management.

Key Contributions

  • Delivered 5+ Completed Game Development Projects according to client specifications.
  • Created efficient and scalable systems using C# and Unity. Optimized several projects from unplayable framerates to stable 60+ fps on target hardware, Achieving over 200% increase in performance.
  • Directed a team of 5+ artists across several parallel client projects, implementing optimized workflows that increased production efficiency by 40% while ensuring on-time, high-quality delivery.

Technologies Used

Unity C# Blender Git Visual Studio Substance 3D Painter Photoshop Python

🚀 Projects

Mobile Cricket DRS System

Flutter, Python, Flask

Authentica - AI Content Detection System

Python, Google Colab, TensorFlow, Kaggle

Little Big Backrooms

Unity, C#, Blender

Zero-G Fitness (NASA Space Apps Lahore Challenge Winner 2024)

Unity, C#, Blender, Python

Mobile Cricket DRS System

Flutter, Python, Flask

Project Overview

Developed a mobile-based Cricket Decision Review System (DRS) to assist umpires in making accurate decisions during matches, leveraging computer vision and real-time video analysis.

Key Contributions

  • Worked with 30 developers across 6 teams to build an automated Cricket Decision Review System
  • Built an efficient Flutter app for real-time video capture and review, reducing manual decision delays by 80%
  • Helped integrate and optimize a 6-module Python backend (tracking, edge detection, trajectory, decision logic), delivering results in < 10 seconds
  • Implemented efficient video processing, frame extraction and analysis algorithms to enhance decision accuracy

Technologies Used

Flutter Python Flask

Authentica - AI Content Detection System

Python, Google Colab, TensorFlow, Kaggle

Project Overview

Developed an AI-powered content detection system to identify AI-generated text and images utilizing SOTA deep learning technologies, enhancing content authenticity verification.

Key Contributions

  • Utilized a Deep Learning detection system for identifying AI-generated content using embedding-based analysis
  • Implemented modular inference pipelines enabling experimentation across detection strategies and modalities
  • Improved detection consistency by 40% during internal evaluation through iterative model tuning.

Technologies Used

Python Google Colab TensorFlow Kaggle

Little Big Backrooms

Unity, C#, Blender

Project Overview

A first-person horror exploration game set in an endless maze of surreal, liminal spaces inspired by the Backrooms creepypasta.

Key Contributions

  • Overhauled the lighting pipeline and refactored inefficient game logic, boosting performance from < 15 FPS to a stable 90+ FPS across all scenarios.
  • Implemented seamless asynchronous level loading and resolved critical system bugs, successfully transitioning the project from a broken build to a release-ready state.
  • Expanded gameplay mechanics by programming dynamic horror effects and scripted events, significantly enhancing player immersion and visual fidelity.

Technologies Used

Unity C# Blender

Zero-G Fitness (NASA Space Apps Lahore Challenge Winner 2024)

Unity, C#, Blender, Python

Project Overview

Developed a zero-gravity fitness application that utilizes body tracking and pose estimation to provide real-time feedback on user exercises in a simulated environment.

Key Contributions

  • Engineered a cross-platform fitness application using Unity for platform compatibility alongside OpenCV for robust body tracking and pose estimation.
  • Implemented optimized C# Scripts to streamline data transfer and visualization between the two interfaces, reducing required bug fixes by over 30%.
  • Developed a dynamic avatar system from scratch, successfully mapping real-time user pose data to 3D character rigs for instant visual feedback.

Technologies Used

Unity C# Blender Python